Joan Gritton
@joan152490032
The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Rocket Cycle Nuisance
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They will just rocket your troops and the tower simultaneously.
- Force them to divide their defenses.
- Don't rely on ground tanks.
The Hyper-Aggressive Bridge Spam
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Toxic Archetype | The Main Tactic |
|---|
| X-Bow / Mortar Siege | Placing a defensive building on their side of the map that shoots your tower |
| Instant Destruction | Dropping a Balloon with a speed buff and freezing all your defenders instantly |
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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